11. Castlevania: Dawn of Souls. DS. 2006.

This one was a toughie... there were several DS games I wanted to put in this spot: Mario Kart for it's awesomeness. NSMB for it's old school gameplay... though the game did decieve me into believing that there was a mega goomba. Super Princess Peach for it's suprisingly addictive gameplay. Kirby: Canvas Curse for it's individuality and difficulty. Metroid Hunters because everyone says it's the best game on the ds etc.
Castlevania gets it though.
The original Castlevanias were straightforward platformers however that all changed with Symphony of the Night which made the game more like metroid (acquiring skills and such) and pretty much turned the franchise on it's head. There are three GBA games (all good) and three DS games Dawn of Souls being the first. While the second and third games are great, this one really gave me the feeling that I had missed a great series and as a result, got me interested in unlocking the secrets of the Castlevania universe.
This game was packed full of crap: bonus bosses, hidden levels and the ability to play through the game as a different character. What did it for me though was that every enemy you killed had a 1/100 chance of transferring it's individual power to you... making it so exciting to see new enemies.
Man I wish I could play it now... but my DS is out of battery.......
Awesome Character Profile: Julius Belmont

This character is just made of awesome. First appearing in the bonus mode of the previous game, Julius awakens in Dracula's Castle with no memory and knows himself only as 'J'. Over the course of the game it comes to light that Julius was the Belmont who finally and definitively killed Dracula in 1999.
Why is that cool?
Because that game hasn't been made yet.
These hints, that have been dropped in the extras of both Aria of Sorrow and Dawn of Sorrow, are portents of a yet unannounced game which presumably will put the player in the boots of Julius. The newest console iteration is said to star Alucard once more so it seems Castlevania fans will have to wait to see if the final hours of Dracula are ever played out.

Now that I think about it none of the Jak series are in my top 25... well I fucked that up didn't I. Anyway, later that night I put on Resident Evil for a few minutes, shrugged my shoulders thinking to myself 'It seems alright' then got back down to Jaking... and then later playing Jak 3.
Anyway she would have loved to be privy to the playing of the Resident Evil-ness. The next girl I dated on the other hand could not stand even the littlest of frights and said that when her dad played Wolf3d (wolfenstein for those who didn't have it.) she had nightmares as a kid.
WARNING: The image below may traumatize some viewers.

AHHHHHHHHHHHH....
Soooooo pixelated!!!!!!!!
Seriously, how is this scary? (it's not even running at full screen... buy a 386!.)
Though she was (and still is) Russian and these guys are German so maybe she was just having flashbacks from Operation Barbarossa.
Back to Resident Evil:
The game was actiony when I put it on which was a definite positive in my book. You could keep yourself safe temporarily from the infected masses by finding houses and barring the doors, pushing bookshelves in front of windows and other crap like that. It really felt like you were in the game not just in some random room (When in reality I was just in some room and not in the game. Think about it.). Supplies were limited though you still had enough bullets to blow most infected, or los plagas as they are called, new orificies (I blew your mum's orifice... alot of blood came out.). RE4 was also one of the first/ the first, couldn't be bothered checking, to have complete location damage. Shoot a guy in the leg and he tumbles. In the hand he drops his weapon. In the groin he gets angry.
The bosses were quite clever and the storyline kept you interested. But the reason you were playing was so you could modify your guns, earning money to make them that bit more powerful. Once again borrowing from the almight System Shock (gee, I wonder if that will be on the list.) variations of pistols were the main weapons of choice in this game. The game focused on small scale killing not army reducing one man war, so your chacter mainly just had access to different small arms and was not able to duel wield chainguns:

The later part of the game had you escorting the president's daughter. When I heard that this was a key element to the game it nearly turned me off completely. Usually escort missions in any game are terrible, hard and terrible... again. However this was so well programmed that Ashley (the P's daughter) didn't feel like a burden but rather like a real person who was tagging along (and as one of the characters says 'she comes equipped with ballistics too.' talking about her boobies. Why is the word 'boobies' so much funnier than any other name for da titties?).
Ashley would help you solve puzzles and, according to a well informed and twisted friend of mine, if you tried to look up her skirt she would call you a pervert.
For an action game the game was fucking long. Clocking in at about 40 hours on my first play through, RE was suprisingly enjoyable all the way, and varied as hell. Ever since then if I play a action game that goes for about eight hours or so I really feel disappointed as, after this release, the developer 'we spent most of our time developing the engine' excuse can't be used anymore.
Another thing that made RE4 stick was the bonus features. On completing the game you would unlock a host of new shiny things. New character costumes... Ok, those were lame but you also got a extension to the original game where you played through part of the game through another character's perspective which redesigned old areas and had you face a new boss. Also on completion of the game you would unlock a game called 'mercenaries' which could have been released on it's own. The game allowed you to select from six playable characters (most of which had to be unlocked.) and had you fighting for survival in areas of the game that had been completely redesigned. The only way to rack up any kind of real points was to get kill combos, difficult since ammo is limited, within set amounts of time. Doing so unlocked other characters (most of which played totally different to the others) and some unique weapons for the game.
The final weapon that could be unlocked was the hand cannon which required the user to finish all Mercenaries levels with a rank of 5 stars which pretty much is the equivalent of completing the original Quake on Nightmare difficulty.
I was the envy of all my imaginary friends when I achieved this.
So good was this game that when the PS2 version of this game came out I had to go and buy it for the additional mode (on top of the others) that allowed you to play through the game from a different perspective once again. Unfortunately I have to unlock everything again and couldn't be fucked.
Possibly the coolest thing about this game was that it gave people hope and made other developers reinvent their series (onimusha, Final Fantasy.) and showed us that classics can still be made today.
In an interesting side note for a while you could buy RE4 with a bonus controller that was in the shape of a bloodied chainsaw which was the only weapon in the game that would kill you instantly.
Resident Evil 4 rightfully takes it's place as number seven on my top 25 games and serves as the best game the Gamecube had to offer and the second best game of last generation.
Awesome Character Profile:
Ramon Salazar

Wow, when you type in 'Salazar' in google a hella lot of pictures of naked women come up.
Anyway Ramon Salazar is neither nekkid or a woman, which is probably a good thing. A stunted Napoleon type dude Salazar is a member of a noble house who has become twisted into serving the wishes of his master Saddler.
Salazar uses his wealth to create all manner of traps to impede Leon and Ashley from escaping back to America.
It would have been easy to put Leon or Luis in here but they are too commerical. Salazar serves his purpose of being the annoying minion without ever being so annoying that you don't take him seriously (like in Code Veronica) and so you feel relief when you put the final bullet in his head rather than embarrasment for yourself and the makers of the game.
Salazar baby, you a'right.